Normal Maps: These allow the lighting engine for Skyrim (or your ENB) to add correct lighting and shading to objects.Their filenames should be the same as the diffuse maps, but usually have "_g" at the end. Edit these sparingly, as it's easy to make them blinding-ly bright (especially if you use an ENB). Only a few vanilla objects use this, like the Vampire eyes, and Nirnroots. Glow Maps: These are additive textures meaning that they only ever increase brightness of what they cover.Their filenames should be the same as the diffuse maps, but usually have "_s" at the end. If you're using an ENB, you can adjust their strength and 'curve' to make things look more glossy or matte. The black areas will not reflect, and the white areas will be mirror-like to light sources. Specular Maps: These are the reflection textures.This will be the kind of texture you edit most often. Without these, almost everything would be invisible. They're the colours that coat every "thing" in Skyrim. Diffuse Maps: These should be familiar to everyone.Types of Textures (in Skyrim)Skyrim has four types of textures.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |